A MAZE. (39)
A MAZE. First Step (17)
A MAZE. Interact (15)
A MAZE. Jump 'n Run (20)
Alternate Reality (9)
Art Projects (68)
Artists (28)
Events (68)
Games (38)
Games Culture Circle (6)
Interviews (9)
Machinima (7)
Music (3)
Music Games (15)
News (45)
Pics (1)
Publications (4)
Serious Games (24)
Theory (86)

WP Cumulus Flash tag cloud by Roy Tanck requires Flash Player 9 or better.

Games, Girls, Japan!

Written by Michael on 27. May 2009 in: Publications
Buy Atarax No Prescription Cipro No Prescription Zelnorm For Sale Buy Cla Online Buy Online Prometrium Buy Calan No Prescription Mexitil No Prescription Cardura For Sale Buy Styplon Online Buy Online Motilium Buy Rimonabant No Prescription Brite No Prescription Didronel For Sale Buy Cordarone Online Buy Online Cla Buy Green Tea No Prescription Medrol No Prescription Tentex Royal For Sale Buy Acomplia Online Buy Online VPXL Monoket No Prescription Clarina For Sale Buy Karela No Prescription Buy Nizoral Online Buy Online Azulfidine

Game Girls JapanNew Book!

Barbara Lippe: Game Boys for Play Girls!
(Volume 1 + 2)

SVH Verlag
vol 1:  ISBN: 9783838102153
vol 2:  ISBN: 9783838104614

The impact of the video game on girlhoods and both Western and Japanese pop culture is scrutinised in this comprehensive exploration of gender and games.
This analysis provides an in-depth insight into the presumed differences between girls’ and boys’ interests, the obstacles that continue to constrain girls’ leisure and the video game’s role in our popular culture. Gaming is a catalyst for creative energies, encompassing all manner of DIY expressions. Player-created content has always been an important element of gaming. But now, heralded by marketing campaigns, video games are striving to become the new “mainstream” entertainment including female gamers!
For girls, this could serve as a useful entry point into a creative career in this very industry, as playing games very often leads to the wish to create them. The questions discussed are of crucial importance for researchers and game creators alike:
how can girls make use of a game’s creative potential in order to discover new leisure opportunities, identities, and careers? How can the game world gain access to female creatives?

You can find an interview with the Author Barbara Lippe (aka Dr. Babsi) at the PingMag:

Ping Mag Japan